Each member of The Resistance has been burned by the evil in the world, and all of them want to do their part to end the menace of Hitler’s thousand-year Reich. Watching their stories unfold in cut scenes is just as riveting as the in-game gun play. You will get attached to these people before the story ends.
Casually browsing game review websites reveals that most contemporary games seem to be considered “good” in the sense that they’re well-made and don’t have critical errors that render them broken. So if most games are “good”, how do you know if a game will be fun for you? That’s not something a review score can tell you.
Summer is only four days old and we’re already being bombarded with deals from Steam. This annual event exists for seemingly no other reason than to ensure your backlog of games grows ever larger.
RAGE is the ultimate post-apocalyptic cowboy simulator. But instead of a Mysterious Cowboy Hero, you’re a nanotrite-infused superman who’s just woken up from a century-long cryogenic sleep. Instead of a trusty American Colt or other steed, you ride an off-road buggy with nitrous, dual machine-guns, and rocket launchers. And shootouts are very, very fun.
In most games that involve shooting, the gun you start out with is the one you can’t wait to get rid of. This lowly weapon seems to exist only in order to make you appreciate the weapons you’ll get later. Occasionally, a starting weapon will contain some characteristic that renders it useful throughout the entire game. Kyle Katarn’s Modified Bryar Pistol from the Dark Forces series contains just those characteristics.
Either Beneath a Steel Sky has some very obtuse puzzle design, or I’m just terrible at adventure games. Here I am in the game’s opening location, a factory, and I’m stuck. Perhaps the game wants me to feel out of my element. After all, my character, Foster, is certainly out of his element.
While it never got the mainstream attention that it deserved, Cataclysm effectively combined a space-based strategy game with an organic B-movie horror plot. Though it sounds odd, it worked remarkably well and has stayed in my memory for the past sixteen years. It’s a game that I had lost all hope of playing again. Until a few weeks ago.
There’s no grace, no subtlety to using Vader’s powers. The slightest nudge of the controls results in a disproportionate explosion of force. Trees and wooden barriers shatter spectacularly. Cargo containers take flight and bounce as though nearly weightless. Enemies and allies alike are strewn about like rag dolls. Though the force powers respond to your commands, rarely will you feel completely in control. But in a sense it fits, because when is the rage of a Sith ever synonymous with precision?