In most games that involve shooting, the gun you start out with is the one you can’t wait to get rid of. This lowly weapon seems to exist only in order to make you appreciate the weapons you’ll get later. Occasionally, a starting weapon will contain some characteristic that renders it useful throughout the entire game. Kyle Katarn’s Modified Bryar Pistol from the Dark Forces series contains just those characteristics.
“[…]Sid Meier’s SimGolf eschews realism, slices and dices the various aspects of course design and management, and sticks all the fun bits into a game.”
Playing it safe doesn’t capture what I consider is the essence of what it is to be a gamer; which is to discover compelling narratives and exciting experiences firsthand. It’s certainly not in the spirit of RavingLuhn, where one of my goals is to, “sift through the games of PC past and present to pull out which ones are worth experiencing today”. Therefore I present to you the only resolution I’ve made for the year 2017…
So I went an entire calendar month without playing a violent video game. Woo. If it sounds boring, that’s because it was! But I say that in reference to the experiment itself and not about the games I ended up playing. In fact, this turned out to be a great opportunity to rediscover some of the titles in my library.
Streaming and creating video content is a lot of fun, but it isn’t for everyone. If you don’t possess the capability to create a technically sound stream, you’ll probably cause nothing but frustration for yourself and your viewers.
Hitman is a surprisingly smart game of clandestine operations and deadly meetings that can turn into a full-blown chaos simulator if you let it. There are still guidelines and principles you must adhere to, but it’s more akin to being set loose in a sandbox than being told to walk down a hallway. This freedom means that instead of being forced to play the game someone else’s way, you can play it your way.
There’s a crew capsule in orbit around Kerbin. That’s the good news. There’s only a crew capsule in orbit around Kerbin. That’s the bad news. It’s bad because the crew capsule is no longer attached to an engine. Or maneuvering thrusters. Or any other spaceship parts that allow it to move under its own power. So it’s stuck in orbit above the planet with no way to move. How did it happen? I blame it on my love of pushing buttons.
[…] I’m going to try and avoid “video game violence” for a month. It’s not my goal to make any kind of a statement by avoiding any particular games. Rather my pledge is simply a response to an observation that most of my preferred games focus on destruction. I want to go a month focused on construction. I want to build some worlds instead of tearing them down.