More Than Violence?

Blowing stuff up in video games makes me happy. To put it another more controversial way, I enjoy the virtual violence in video games. This revelation came to me about the same time I noticed I’d spent fifty-three hours in id Software’s best shooter, RAGE. Fifty-three hours is a significant amount of time to devote to any game and so I began to wonder just what it was about this one that’s kept my attention for so many hours. Simply put, It’s just fun to shoot stuff. Not only do I get to play with pistols, shotguns, crossbows, and rocket launchers; each with their own sets of alternate ammo; the game also gives me three-bladed boomerangs of death called wingsticks! RAGE contains a myriad of ways to make things die, but that in itself isn’t anything unique. It’s how your enemies bite the bullet that makes the combat or RAGE satisfying. Shoot them in the leg and they’ll stumble as their momentum carries them. Hit their arm and their torso will twist as they absorb the impact. Shoot them in the face and they’ll drop their weapons as they clutch their head with their hands. Violent, but oh so much fun!

rage 2016-08-06 21-53-32-36
See how much fun we’re having?

My subconscious, realizing it had spent fifty-three hours in this particular bloodthirsty environment, triggered my brain to ask a question: Why do these kinds of action-packed games have such a strong appeal to me? A large part of it is the “action hero fantasy”, wherein I’m given the poise and ability to save the day in impossible situations I’d never encounter otherwise. But on a simpler level I think I can say that action games count as a form of recreational problem solving. This is especially true, if not a bit abstract, in the genre of first-person shooters. “Problems” in these games usually consist of heavily armed bad guys / robots / aliens that need “solving” with copious amounts of gunplay and explosions. It’s a simple way to look at it, but it really does appeal to the aspect of my personality that wants an immediate solution to every problem. Enemy? Boom! Save the world? Boom! I’ve been presented with both a problem and an explode-y way of solving it. What’s wrong with that?

hl2 2016-08-06 22-20-42-04
Got a problem? Yo, I’ll solve it. Here, have some lead from my Magnum revolver.  (Apologies to Vanilla Ice).

Playing as a one-man army to save the world is all well and good, however I often wonder if I’m missing out on other great gaming experiences that maybe aren’t so explosive. Over the years I’ve trained my mind to associate the phrase “video game” with “shooter”. It’s time for me to branch out and challenge myself a little bit. I’m going to retrain my mind and reclaim the phrase “video games” so it means simply “video games”. Therefore during month of September in the year two-thousand sixteen, I vow to go the entire month playing games where acting as an agent of violence is not the main focus. Disallowed are any games where the player takes control of a character or vehicle(s) for the sole purpose of discharging weapons or causing destruction. Games which feature incidental destruction as a result of gameplay mechanics are allowed.

Will I make it the entire month without slipping up? Will I end up playing Kerbal Space Program for the sole purpose of trying to explode those little green space frogs? Perhaps I’ll discover and fall in love with an entire genre of games I had previously never given a second thought to.

I hope my gaming library has enough nonviolent games to last me a whole month…

KSP 2016-08-06 22-14-15-13
Don’t you worry, little space frog; I won’t explode you! Maybe.

2 thoughts on “More Than Violence?”

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