While it can be intimidating to play any game online against real people for the first time, real-time strategy (RTS) games have a reputation for being more intimidating than most. This is partly because the difference between victory and defeat in an online RTS match comes down to efficiency. Knowing what to do and when to do it are the keys to victory. There is little margin for error, and mistakes are punished. Despite all of this I decided Friday evening to play my first ever online match of Homeworld: Deserts of Kharak (DoK). The game’s developers were celebrating its one-year anniversary and broadcast an open invitation for people to come and play the game with them.
If you’re not familiar with it, DoK is a RTS game developed by Blackbird Interactive. It’s a ground-based prequel to 1999’s legendary space-bound Homeworld. The core elements of multiplayer matches are much like that of other RTS games, with a few special twists. Multiplayer consists of you and your army versus your opponent and their army. Each army has a “hero” unit called a carrier. The carrier houses resource processing, production facilities, and research labs. From it you construct new units and run your war campaign. Build an army and annihilate your enemy’s carrier to win the game. One of the fun twists of DoK is that games can also be won by what’s called artifact retrieval. On each map there are three central locations that house artifacts, glowing purple orbs of special significance that appear after a time limit is reached. If either player can retrieve five artifacts and transfer them to a designated extraction zone, that player wins the game. This is easier said than done since there’s only one type of unit, a Baserunner, that can pick up an artifact and carry it to the extraction zone. Baserunners are slow and fragile, and don’t offer any significant offensive or defensive capabilities. It takes skill and cunning to retrieve artifacts, but it can be done. To me, the thing that sets DoK apart from other games is its smaller-scale battles and highly strategic gameplay.
Thinking I had a decent grasp of the basics, I loaded up the game and headed over to the multiplayer lobby. After a short wait the matchmaking service drops me into an arena with a foe named Sinistro. He begins the match with some friendly chat, “So how many online games have you played?” Knowing that my newness to the game will be exhibited in how
well poorly I play, I tell him, “Including this one… One.” He responds with a greeting of welcome, capped off with a smiley face. I take the gesture of politeness to mean I won’t be destroyed instantly. Knowing that it’s my first online game ever, my opponent chats to check in on me a few minutes into our match. “Have you expanded yet?,” he asks. Expanded? Expanded what? I respond to confirm my ignorance, fully embracing the fact that I have no clue what I’m doing. Graciously, my opponent relays concise instructions about how to expand my resource gathering operation. More resources means I can build more units, and more units means I may be able to put up a fight. That makes sense. I do what he says. For the next couple of minutes I make a few groups of units and send them around the map to do their thing. None of them return to base. Each of them destroyed by my well-prepared adversary. For each mistake I make, Sinistro shares tips about how to do things better next time. He even lets me steal an artifact and blow up a few of his units so my pride has a chance to recover. But like the helpless mouse being played with by a hungry cat, I know my demise is coming. My expanded resourcing operation radios in a distress call, “Enemy units spotted!” I pan the camera over to it and see three dozen enemy land and air units pop into the edge of my sensor range. Explosions burst from every direction and my resourcing operation is laid to waste. Ninety seconds later my carrier explodes in a flash of white light, transformed into a smoldering pile of rubble. Game over.
So went my introduction to the world of online play in DoK. My first match ever lasted twenty-three minutes and fifty seconds, though my opponent could have easily laid waste to me in half that time. Many thanks for Sinistro to being a class act and showing me the ropes!
My second and third matches of online DoK went much better than the first. I was able to play in team matches with employees from both Blackbird Interactive and Gearbox Software, as well as other gamers in the community. I blew up some enemy units. I recovered some artifacts. I didn’t die instantly. It was a good night. While my experience confirmed to me that the game is a blast to play, the bigger impression was left by the helpful and friendly community. They’re enthusiastic about a great game and very welcoming towards newcomers. Check out the links below if you’d like to check things out for yourself. If you’re looking for a smaller-scale RTS game to play online against some friendly folks, DoK might be the game for you.
NOTE: DoK has an excellent single-player campaign that shouldn’t be missed. I’ll be writing a feature about that sometime in the near future.