As I watched Bryan’s video embedded in this post, I couldn’t help but feel like I’d seen No Man’s Sky before. It reminds me a lot of Mass Effect 2; specifically those transition scenes that are heavy on dialog and exposition. Except in No Man’s Sky there’s no dialog or exposition, just slowly traveling from one point to another.
I won’t ever forget the first time Wyatt and I came across an alien creature in No Man’s Sky. I wanted nothing more than to feed the creature and be friends. Wyatt had other plans. Once he got a hold of the controller, he blasted the creature with a death ray. ZAP! Moments later, the creature was gone.
The other alien animals around us started to run. We had blood on our hands.
“Why did you do that!?!”
Wyatt giggled, surprised that I was so angry at him for blasting the creature.
Quit Game? Yes, please.
No matter what type of game developer Hello Games promised to deliver, No Man’s Sky was a dream waiting to implode. Early trailers hinted at space travel that would allow the player to:
- See a planet
- Fly down to said planet’s surface
- Land / Explore gorgeous environments brimming with life
- Take off
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