The Cast of Wolfenstein: The New Order

Each member of The Resistance has been burned by the evil in the world, and all of them want to do their part to end the menace of Hitler’s thousand-year Reich. Watching their stories unfold in cut scenes is just as riveting as the in-game gun play. You will get attached to these people before the story ends.

Wolfenstein: The New Order is one of my favorite games of all time. If I were to rank my favorite shooters, this would currently get my #2 spot. There’s a lot I love about this game; too much to fit into a single blog post. Therefore, consider this to be the first in a series. For the opener, I focus on the cast. 

Wolfenstein: The New Order is all about spectacle. The opening mission alone contains more shock and awe than the whole of many other shooters. You are William “BJ” Blaskowicz, American soldier on board an Allied bomber as the forces of good make their final assault against the cold Nazi regime. This is no ordinary bomber mission. In short succession you’ll be required to extinguish a fire in the fuel line, dump your cargo, and man the nose turret to take out enemy fighter planes. Then you jump off your plane onto the wing of another, only to crash land and participate in a beachhead assault on the Axis regime. By the time I was fighting in the trenches beneath a towering Nazi robot I thought it impossible to fit more over-the-top action sequences into a single mission. I was wrong. There’s quite a bit more in this opening mission, and heaps of it in the remainder of the game. It would be wrong of me to spoil it if you haven’t already experienced it for yourself. Except the Nazi moon base. I’ll spoil the moon base simply because you have to see it for yourself.

Spectacle is fine, but can be quite tiring if it isn’t grounded. A series of fantastic events will overload your perception of a game’s world. What’s the context for the things that are happening? How does it affect the people in this world? This is where the incredible cast of The New Order comes into play. Fergus is the foul-mouthed war veteran who has seen it all. Impossible assault on the enemy’s last stronghold? Just another day in the war.  On the other side of the coin stands Private Wyatt, the greenhorn who is new to the carnage of battle. Upon first meeting the young lad, you’ll be prompted to slap some sense into him. Yes, really. Later, BJ offers the young lad some practical advice about how to better deal with the horrors of war. Wyatt is obviously out of his comfort zone, but he’s doing the best he can for his country. By making the player focus on how the supporting characters are reacting to the events in the game, it takes pressure off of the player to be impressed by it all. We start to empathize with our squad mates instead of considering just how ridiculous it all is. It’s a great narrative trick that makes the main story beats resonate on an emotional level.

It is true that the characters I’ve just described fit the cookie cutter character stereotypes found in many war stories. What may be surprising is that none of them feel that way; they all feel completely genuine. Part of the reason for this is The New Order’s approach to storytelling. We’re not forced through a segment of exposition and backstory explaining why we should care about anyone. Instead, we’re shown how their personalities respond to the situations they’re in. Fergus knows there’s a job to do, but he still spares a moment to tell his squad mate to look after a wound. Wyatt refers to everyone as “sir” in an respectful tone of voice, even when he’s scared out of his wits. Even BJ will whisper some of his thoughts and motivations during quiet moments in the game. Amazingly, his soft-spoken demeanor doesn’t seem at odds with is proficiency for killing Nazis. By themselves, none of these elements would work. By all rights, none of them should work. But somehow, all the different elements work together to create one of the most memorable casts in gaming.

The New Order knows this, so the cast is thrust front and center throughout the game. The most prominent showcase is found in the Resistance headquarters. You’ll visit this location a few times over the course of the game. It’s used as a place of respite and safe haven from the hordes of evil foes. When BJ first arrives at Resistance HQ, he’s given a room to sleep in. Above the doorway is the nameplate for its former resident, their name now scratched out. A pillar in one of the upper room holds dozens of candles keeping silent vigil over portraits of the fallen. The entire space is an effective device to remind the player that BJ is in a world that’s much bigger than himself.

More than just a museum in which to passively read journal pages, the Resistance HQ offers some combat-light exploration missions that flesh out the personalities and backstories of your allies. Tekla is a young scientist obsessed with finding the equations to explain everything. J is a guitar virtuoso who would be world famous had history taken a different path. Set Roth is a Jewish scientist and a member of the secret Da’at Yichud society that provides hope for The Resistance. The New Order gets special notice for being the first game I’ve played with a portrayal of a mentally handicapped character: Max Haas. Max is a man who suffered a traumatic brain injury as a child, and possesses the mental capacity of a five year old. He was found on the streets and taken in by another member of the Resistance, Klaus Kreutz. Klaus is a former Nazi. He was turned from their cause when the Reich murdered his wife and son because of perceived impurity in the child. Klaus now looks after Max as if he were his own son.

Each member of The Resistance has been burned by the evil in the world, and all of them want to do their part to end the menace of Hitler’s thousand-year Reich. Watching their stories unfold in cut scenes is just as riveting as the in-game gun play. You will get attached to these people before the story ends. The last scene of the game is an emotional one, with one main character making a major sacrifice for the sake of the others. It’s sad, to be sure, but it feels right. It works because both the character and the player know there was no other choice to be made. Any time a video game can make players pause to reflect on the nature of sacrifice, it’s doing something right. Many games show characters beating impossible odds and saving the day without being touched by real danger. The New Order doubles down and digs deep into the trauma that comes with heroism. All of our heroes here are broken, but that’s what makes them so compelling. They stare into the face of evil and instead of giving into despair, they steel themselves for the fight against it. In a genre where so many characters demand your affection, the cast of The New Order earns it. I can’t wait to see what they’re up to in The New Colossus.

My Nemesis is a Mini Golf Game

Energy, the ninth hole from Zany Golf, was my childhood gaming nemesis. Despite my proficiency at Will Harvey’s imaginitive vision of mini golf, Energy was the hill I couldn’t conquer. It was the stallion I never tamed; the item never crossed off the list; the peanut butter stuck at the bottom of the jar; you get the idea. Most of the locations present in Zany Golf are a creative twist from the cliched mini golf locations we’ve all come to expect. The opening hole features an iconic windmill that’s near-impossible to launch a ball through. Another hole combines water hazards and a fairy-tale castle. Ant Hill features, you guessed it, the hole featured on top of a hill. To add insult to injury, the hole itself moves around at random. Don’t spend too long lining up the shot! One of my favorites features strategically placed fans which are operated by waggling your computer mouse back and forth. Magic carpet has special pads which allow you to control the speed and trajectory of your ball with the mouse. Hamburger Hole has a giant hamburger covering the hole; click on it to make the ingredients jump!

All of these fantastical locations add a bit of spice to keep a round of mini golf from feeling routine. While tricky, the design is good charming enough that I didn’t mind spending five strokes on the opening hole. The stress of the game comes from the scoring mechanic. Rather than simply count the number of strokes needed to complete the course, play begins with a finite number of strokes. Spend too many on one hole and it’s game over! More strokes are awarded after completing each hole, and there are occasions to earn bonus strokes. This approach to scoring isn’t kind to mistakes, and it’s downright punishing when it comes to Energy. A mistake on the first hole might cost you the round. If the game’s first eight holes were inspired by real-world mini golf courses, the final hole belongs in a mad scientist’s lab. No instructions are given, only a hint that “buttons activate machinery”. It’s up to you to save enough strokes to figure out what it is you’re supposed to do.

By some miracle, for the first time in my life I manage to get to Energy with twenty available shots. Twenty! This is the day I beat Zany Golf! From the tee, my first objective is to switch on the lab’s teleporter. This requires knocking the ball into two separate switches which are guarded by a force field. Touch the force field, and your ball disintegrates and you’re down a stroke. Hit a force field and your ball will be sent careening all over the screen, probably into that force field to be vaporized. Hit the little metal orbs with purple lightning, and your ball will be sent careening all over the screen, probably to be vaporized. Ten strokes are gone. I manage to turn on the teleport and get my ball up to the second level of the hole. There’s no rail here. Hit it too hard, and it goes back to the first level with the force field of death. I hit it too hard. Four times. Finally, finally I get my ball up the hill to the final level of the game. I only have four strokes left to navigate through a half dozen fake holes and three shocky bouncy things.

In what can only be described as the most tense moment of min golf I’ve ever experienced, I gently guide my ball through the minefield of obstacles. The real hole is in sight. I have one stroke left. It all comes down to this. I’ve been here many times before, and I’ve failed every time. Will I finally be able to slay the gaming monster from my childhood? Missing this one shot sends me down the avenue of failure with no option but to start all over from the beginning. Dark Souls has nothing on this game. 

I obsess for way too long over my final shot’s trajectory and velocity. It’s all or nothing. I click, drag, and let go… SUCCESS! For the first time in my life, Zany Golf’s scorecard pops up, detailing my efforts. My score for number nine is cringe-worthy, but I’ve done it! It’s a twenty that I’ll be happy with. 

Think you can do better?

Give Zany Golf a shot over at Classic Reload.