“You hear that? It’s the wind… of change.” Change can be a funny thing. Depending on what it is and when it occurs people might refer to changes as crises, opportunities, or seasons. My changes began about six months ago. I got promoted at work to a supervisory role and my responsibilities expanded. My major…
“Here is a sandbox where you get to play with all the different game mechanics; figure it out and have fun doing so. I don’t think I’ll ever forget the second half of that mission. It takes place in tunnels underneath the base and is guarded by devious four-legged security bots that don’t hesitate to electrocute you to death. “
“OpenRCT2 is an open-source re-implementation of RollerCoaster Tycoon 2 (RCT2), expanding the game with new features, fixing original bugs and raising game limits.”. To put it another way, a dedicated group of fans have spent years voluntarily rebuilding RollerCoaster Tycoon and improving it in nearly every way.
Turns out, murdering a fellow agent isn’t the thing to do if you want to earn favor with your boss. But surprisingly enough all I got was a scolding. […] In retaliation for the betrayal, they’ve remotely deactivated Paul’s augmentation and activated his kill switch. Your brother has twenty-four hours to live. If Paul has a kill switch, that means I do too. Step out of line, and the powers that be will snuff me out. This kind of puts a dampener on morale; nobody likes to work for a jerk!
Owing to my inability to tell the difference between the men’s room and the women’s room, I find myself in the men’s bathroom. There’s a junkie here named Lenny, and he’s in bad shape. He threatens to blow me up unless I can get him a fix. As luck would have it, I picked up some drugs in Hell’s Kitchen. Here is where I have a brief moment of internal crisis. Do I really want to be a low-level drug dealer?
All of these paths forward are completely optional. If I’d wanted to, I could have skipped all these other distractions and just walked through an alley to approach the warehouse head on. Tactics dictated that doing that was a bad idea for me. Since I’ve been playing with a stealthy, mostly non-lethal approach, I have no practical means of neutralizing multiple enemies at long range. Plus, I just don’t want to go in with guns blazing. It’s that Deus Ex thing again: giving players a choice about how to play the game.
So what makes this game so special? The gameplay takes place from a first-person perspective and combines elements of action and shooting, stealth, role-playing games, and character-rich dialog trees. In short, it aimed to be a game where any style of play was a viable option. Enemy outpost ahead? You can mount a frontal assault with guns blazing, or you can sneak around to find the back door. Talk to a few civilians nearby, and they might even offer other alternatives. It’s possible for two people to play the same game and have wildly variable experiences.