Turns out, murdering a fellow agent isn’t the thing to do if you want to earn favor with your boss. But surprisingly enough all I got was a scolding. […] In retaliation for the betrayal, they’ve remotely deactivated Paul’s augmentation and activated his kill switch. Your brother has twenty-four hours to live. If Paul has a kill switch, that means I do too. Step out of line, and the powers that be will snuff me out. This kind of puts a dampener on morale; nobody likes to work for a jerk!
Owing to my inability to tell the difference between the men’s room and the women’s room, I find myself in the men’s bathroom. There’s a junkie here named Lenny, and he’s in bad shape. He threatens to blow me up unless I can get him a fix. As luck would have it, I picked up some drugs in Hell’s Kitchen. Here is where I have a brief moment of internal crisis. Do I really want to be a low-level drug dealer?
All of these paths forward are completely optional. If I’d wanted to, I could have skipped all these other distractions and just walked through an alley to approach the warehouse head on. Tactics dictated that doing that was a bad idea for me. Since I’ve been playing with a stealthy, mostly non-lethal approach, I have no practical means of neutralizing multiple enemies at long range. Plus, I just don’t want to go in with guns blazing. It’s that Deus Ex thing again: giving players a choice about how to play the game.
So what makes this game so special? The gameplay takes place from a first-person perspective and combines elements of action and shooting, stealth, role-playing games, and character-rich dialog trees. In short, it aimed to be a game where any style of play was a viable option. Enemy outpost ahead? You can mount a frontal assault with guns blazing, or you can sneak around to find the back door. Talk to a few civilians nearby, and they might even offer other alternatives. It’s possible for two people to play the same game and have wildly variable experiences.
While it never got the mainstream attention that it deserved, Cataclysm effectively combined a space-based strategy game with an organic B-movie horror plot. Though it sounds odd, it worked remarkably well and has stayed in my memory for the past sixteen years. It’s a game that I had lost all hope of playing again. Until a few weeks ago.