Exploding Gracefully in Multiplayer Homeworld: Deserts of Kharak

Thinking I had a decent grasp of the basics, I loaded up the game and headed over to the multiplayer lobby. After a short wait the matchmaking service drops me into an arena with a foe named Sinistro. He begins the match with some friendly chat, “So how many online games have you played?” Knowing that my newness to the game will be exhibited in how poorly I play, I tell him, “Including this one… One.” He responds with a greeting of welcome, capped off with a smiley face. I take the gesture of politeness to mean I won’t be destroyed instantly.

Giving Peace a Chance

[…] I’m going to try and avoid “video game violence” for a month. It’s not my goal to make any kind of a statement by avoiding any particular games. Rather my pledge is simply a response to an observation that most of my preferred games focus on destruction. I want to go a month focused on construction. I want to build some worlds instead of tearing them down.

More Than Violence?

Blowing stuff up in video games makes me happy. To put it another more controversial way, I enjoy the virtual violence in video games. This revelation came to me about the same time I noticed I’d spent fifty-three hours in id Software’s best shooter, RAGE. Fifty-three hours is a significant amount of time to devote…

An Evening With Oregon Trail

My first time on the trail was a comedy of tragic events. At the first river crossing one of my party members drowned when my wagon tipped over in less than four feet of water. Tragic, but one less mouth to feed meant my food would last longer for the living travelers. People got sick. Limbs were broken. We got lost. There was fog. There were measles. Then a thief stole some of my oxen. And not just some of them, but most of them. As in, eight out of my ten. Who steals eight oxen?

Doom 3

I’ve had an epiphany. Doom 3 just isn’t a fun game. It’s a sad realization to make since various aspects of the game had so much potential. In the end, none of them really mattered because they just didn’t contribute to an enjoyable experience.