Each member of The Resistance has been burned by the evil in the world, and all of them want to do their part to end the menace of Hitler’s thousand-year Reich. Watching their stories unfold in cut scenes is just as riveting as the in-game gun play. You will get attached to these people before the story ends.
Thinking I had a decent grasp of the basics, I loaded up the game and headed over to the multiplayer lobby. After a short wait the matchmaking service drops me into an arena with a foe named Sinistro. He begins the match with some friendly chat, “So how many online games have you played?” Knowing that my newness to the game will be exhibited in how poorly I play, I tell him, “Including this one… One.” He responds with a greeting of welcome, capped off with a smiley face. I take the gesture of politeness to mean I won’t be destroyed instantly.
After mulling it over for several hours I finally made the realization that the real failure of Battlefront isn’t how it looks, or how it plays: it’s how much I care about what’s going on. Yes, these are spectacular battles rendered with craftsmanship and fidelity never before seen in a Star Wars game, but I just have no reason to care about any of it. […] Having said all that, I’ll buy the game the next time it’s on sale for $20 or less.
I don’t think it’s hyperbole to say that Modern Warfare was a watershed title for first-person shooters. Both the single player campaign and multiplayer experience built on past titles in the series to create a new definitive first-person shooter experience. For better or for worse, games are still trying to copy what COD4 accomplished; and relatively few have been successful.