So I went an entire calendar month without playing a violent video game. Woo. If it sounds boring, that’s because it was! But I say that in reference to the experiment itself and not about the games I ended up playing. In fact, this turned out to be a great opportunity to rediscover some of the titles in my library.
There’s a crew capsule in orbit around Kerbin. That’s the good news. There’s only a crew capsule in orbit around Kerbin. That’s the bad news. It’s bad because the crew capsule is no longer attached to an engine. Or maneuvering thrusters. Or any other spaceship parts that allow it to move under its own power. So it’s stuck in orbit above the planet with no way to move. How did it happen? I blame it on my love of pushing buttons.
Heavily influenced by the first-person and (mostly) combat-free games like Mirror’s Edge and Portal, ASAMU creates an experience where the journey is more fun than the destination. Why walk, drive, fly, or teleport anywhere when you can instead strap on a power suit and use an electric tether to fling yourself between points? It is admittedly an answer to a question that nobody asked, but considering how much fun it is: who really cares where the question came from?