“OpenRCT2 is an open-source re-implementation of RollerCoaster Tycoon 2 (RCT2), expanding the game with new features, fixing original bugs and raising game limits.”. To put it another way, a dedicated group of fans have spent years voluntarily rebuilding RollerCoaster Tycoon and improving it in nearly every way.
So what makes this game so special? The gameplay takes place from a first-person perspective and combines elements of action and shooting, stealth, role-playing games, and character-rich dialog trees. In short, it aimed to be a game where any style of play was a viable option. Enemy outpost ahead? You can mount a frontal assault with guns blazing, or you can sneak around to find the back door. Talk to a few civilians nearby, and they might even offer other alternatives. It’s possible for two people to play the same game and have wildly variable experiences.
For me, most of the game’s challenge comes from managing the monstrous goo structures I constructed. Goo itself isn’t rigid, and neither is a structure built from goo blobs. Everything built will shiver and wiggle like it can barely contain the energy contained within. Imagine a game of Jenga where the blocks of wood are actually made of Jell-O! It’s this variable turns simple puzzles into a chaotic affair.
Energy, the ninth hole from Zany Golf, was my childhood gaming nemesis. Despite my proficiency at Will Harvey’s imaginitive vision of mini golf, Energy was the hill I couldn’t conquer. It was the stallion I never tamed; the item never crossed off the list; the peanut butter stuck at the bottom of the jar; you…
The principle of SimCity is simple: build it and they will come. Establish a city on an empty plot of land, provide infrastructure and zoning, then sit back to watch it grow. While that core gameplay loop is fun, it is quite short. However, it almost ends up feeling more like a tech demo or proof of concept than a fully-featured game.
“[…]Sid Meier’s SimGolf eschews realism, slices and dices the various aspects of course design and management, and sticks all the fun bits into a game.”
There’s a crew capsule in orbit around Kerbin. That’s the good news. There’s only a crew capsule in orbit around Kerbin. That’s the bad news. It’s bad because the crew capsule is no longer attached to an engine. Or maneuvering thrusters. Or any other spaceship parts that allow it to move under its own power. So it’s stuck in orbit above the planet with no way to move. How did it happen? I blame it on my love of pushing buttons.