“You hear that? It’s the wind… of change.” Change can be a funny thing. Depending on what it is and when it occurs people might refer to changes as crises, opportunities, or seasons. My changes began about six months ago. I got promoted at work to a supervisory role and my responsibilities expanded. My major…
For me, most of the game’s challenge comes from managing the monstrous goo structures I constructed. Goo itself isn’t rigid, and neither is a structure built from goo blobs. Everything built will shiver and wiggle like it can barely contain the energy contained within. Imagine a game of Jenga where the blocks of wood are actually made of Jell-O! It’s this variable turns simple puzzles into a chaotic affair.
The principle of SimCity is simple: build it and they will come. Establish a city on an empty plot of land, provide infrastructure and zoning, then sit back to watch it grow. While that core gameplay loop is fun, it is quite short. However, it almost ends up feeling more like a tech demo or proof of concept than a fully-featured game.
“[…]Sid Meier’s SimGolf eschews realism, slices and dices the various aspects of course design and management, and sticks all the fun bits into a game.”
At the time this article is written, RollerCoaster Tycoon has had two released sequels, with RollerCoaster Tycoon 4 slated to come out at the end of 2015. Two other theme park games are also in development, Parkitect and Planet Coaster, and are slated for release in 2016. So the question becomes: “Why is RollerCoaster Tycoon still worth playing?”
Answer: “It’s just fun!”